[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8313430 [View]
File: 40 KB, 1118x514, 1396511353175.jpg [View same] [iqdb] [saucenao] [google]
8313430

>>8313346
>mfw stxvile reacts to gibbing a skellington for the first time
>mfw he likes a level enough to start doing deathless attempts

>> No.8134032 [View]
File: 40 KB, 1118x514, 1396511353175.jpg [View same] [iqdb] [saucenao] [google]
8134032

>>8133474
>Gargoyle health changed to 25
>Satyr pain chance raised to 200
ty for listening anon!
>New XDeath for skeleton with bones flying in different directions and a xylophone noise, no new death sprite animation for now
I must test this as soon as I can

> I'm also thinking of adding purely ambient sound things with no sprite, any sounds you'd like to use in your maps?
Maybe some minecraft ambient sounds? I assume you've played it and have some favorites but I can make some recs if you've never played minecraft

>> No.7860078 [View]
File: 40 KB, 1118x514, 1396511353175.jpg [View same] [iqdb] [saucenao] [google]
7860078

>>7859537
YES he played my map and didn't say anything bad about it

>> No.6332260 [View]
File: 40 KB, 1118x514, 1396511353175.jpg [View same] [iqdb] [saucenao] [google]
6332260

>>6332081

>> No.6308653 [View]
File: 40 KB, 1118x514, 1396511353175.jpg [View same] [iqdb] [saucenao] [google]
6308653

>>6308515
It's not stupid if you just turn down the difficulty. It'd be stupid to do a blind first play-through on the UV difficulty. If you're not too far, restart on a lower difficulty.

>new to Doom
Difficulty 1 has the same number of monsters as difficulty 2, except incoming damage is reduced by 50% and the amount of ammo you pickups are doubled. Similarly, difficulty 5 has the same number of monsters as 4, except dead monsters randomly respawn, monsters attack the instant they see you (less frequently the further away you are from eachother), enemy fireballs travel 30% faster, and your ammo pickups are doubled. Also, the map maker may choose to place bigger better powerups on the lower difficulties. I've never played Valiant, but there are times when I've played on skill 1 so I can learn a level before grinding it on harder difficulties

>>6308571
ty anon

>> No.4339143 [View]
File: 32 KB, 1118x514, 1356766716105.jpg [View same] [iqdb] [saucenao] [google]
4339143

>>4339135
>>4339017

>new OpenRCT2 update now force a progression system

I'm more than okay with this, I'll just play a different scenario and post it there

>> No.4195350 [View]
File: 40 KB, 1118x514, oh gosh.jpg [View same] [iqdb] [saucenao] [google]
4195350

>>4195325
>Because he's special
Gee, thanks Anonymous. You're a cool guy.

Navigation
View posts[+24][+48][+96]