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/vr/ - Retro Games

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>> No.1289519 [View]
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1289519

>>1289514
So what sort of comments are you wanting in regards to this map?
Like what do you want us to focus on really?

>> No.1176665 [View]
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>>1176563
That was definitely a bug. It's now fixed. There's a side effect, however. You can't walk through dying imps anymore since they seem to require a collision box in order for grabs to work. To grab a dying guy, use fatality mode. To smash heads with fists, use smash mode. Fatality mode no longer hits heads, since I've yet to get my wizard license.

>> No.1141083 [View]
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>>1140671

>> No.1134892 [View]
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1134892

>>1134875
Perhaps Doom 64 could take place after all the reality jumping, where he finally returns to his own time line to finish what was started.

>> No.1016713 [View]
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1016713

As a game developer myself, I am interested in reviving limited use of FMV in my games. Due to the skill with which we can compress it, it's possible to create a rail shooter with FMV backgrounds and live 3D background elements to allow for incredible graphics. Or, in a surreal setting, it's known that real video footage mixed with game graphics is REALLY good for creeping a player out. Perhaps this could be a good horror tool

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