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>> No.4094919 [View]
File: 1.25 MB, 1920x1080, quakespasm-sdl2 2017-07-02 07-12-23-18.png [View same] [iqdb] [saucenao] [google]
4094919

>any texture starting with sky in quake loads as a skybox texture
>skybox textures 'eat' projectiles and prevent particle effects from appearing on impact for hitscan weapons
>somehow something's gotten fucked up that's causing the skybox to act like a standard texture, including weapons leaving particle effects and having rockets explode on contact
>it's not even limited to custom maps, it's happening in bone-stock id1 maps on a fresh install
What in the goddamn? Did I remember wrong this whole time and skyboxes never acted that way, or what?

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