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>> No.4099619 [View]
File: 818 KB, 640x360, itonlygetsdormant.webm [View same] [iqdb] [saucenao] [google]
4099619

Okay so I have this spawning actor I use instead of randomspawners, that when the level starts or a monster spawns from a script it contextually spawns whatever monster it needs to, with ambush flag, specials and tids intact.
Getting the DORMANT flag across to the spawned monster however is harder than I thought it'd be. (had to make all spawners SwitchableDecorations as only them and monsters accept the dormant flag to begin with)
I got it sorted out in the end though, hooray!

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