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>> No.4891950 [View]
File: 547 KB, 1280x720, Screenshot_Doom_20180709_195222.png [View same] [iqdb] [saucenao] [google]
4891950

Okay so Zandronum's now having a "Integer Divide By Zero" error if my map has at least 425 vertices, no matter where they are. Old GZDoom 2.4.0 (and current GZDoom) runs the map fine.
Tried removing all tags and specials from all the linedefs and sectors, all scripts, all custom actors and textures, didn't fix it. Tried making a blank map with 425 verts and that runs fine.
Cursed map

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