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/vr/ - Retro Games

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>> No.5190740 [View]
File: 2.50 MB, 1920x1080, quake.png [View same] [iqdb] [saucenao] [google]
5190740

>>5190658
Yeah, it's my poor attempt. It didn't turn out very well, but was a nice learning experience. I've always liked the original city killer combat shotgun in Fallout though.

>> No.4005372 [View]
File: 2.50 MB, 1920x1080, quake.png [View same] [iqdb] [saucenao] [google]
4005372

>>4005363
I'm still learning engine limits and how to work with 3D in general, but I kind of feel like a kid again since I haven't done all that much modding in almost a decade. I used to really enjoy it a long time ago, but I slowed down a lot since I started spending all my time with IT and networking instead of games.

I guess it's all a work in progress, nothing comes out looking great in one go, and replicating a specific style on top of that is just one more layer of complexity.

>> No.3978816 [View]
File: 2.50 MB, 1920x1080, ezquake005.png [View same] [iqdb] [saucenao] [google]
3978816

>Follow the Tome of Preach to make a model for Quake.
>While it works, it does not in fact mean you can actually model something decent.

Christ, I haven't even started on animation yet.

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