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>> No.4855287 [View]
File: 300 KB, 755x554, 1502843303535.png [View same] [iqdb] [saucenao] [google] [report]
4855287

>>4855139
I prefer the potato version

>> No.4520645 [View]
File: 300 KB, 755x554, 1502843303535.png [View same] [iqdb] [saucenao] [google] [report]
4520645

>>4520640
>mfw go back to a map after a month, edit one or two linedefs and then drop it for another month

>> No.4039713 [View]
File: 300 KB, 755x554, 1491439384482.png [View same] [iqdb] [saucenao] [google] [report]
4039713

>>4039694
Y'know, at least the Brutal Doom fag tend to JUST use Brutal Doom, and not shit it up with a thousand fucking modifiers.

>> No.3935420 [View]
File: 300 KB, 755x554, gears of war commercial.png [View same] [iqdb] [saucenao] [google] [report]
3935420

I'm getting kinda bummed out at how slow I am on making one single, relatively small map. I want to keep working on it but discouraged by how long it's been taking. Anyone have any tips on how I might be able to speed up progress, even a little bit?

>> No.3906567 [View]
File: 300 KB, 755x554, 1491268189281.png [View same] [iqdb] [saucenao] [google] [report]
3906567

>>3906517
>Run PSX Doom on software rendering
>Darkness everywhere
>Keep forgetting I'm not playing Doom 3
>No way to increase draw distance, sector lighting, etc.
>Weird map properties prevent me from running it in GZDoom because toaster computer won't let me run latest build
>QZDoom crashes in ZDL with no error log
What do I do, friends? I'm kinds SOL here.

>> No.3902383 [View]
File: 300 KB, 755x554, sarias.png [View same] [iqdb] [saucenao] [google] [report]
3902383

>>3902375

>> No.3822698 [View]
File: 300 KB, 755x554, doom.png [View same] [iqdb] [saucenao] [google] [report]
3822698

>>3822683



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