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>> No.8168029 [View]
File: 376 KB, 1280x800, upgraded arsenal.png [View same] [iqdb] [saucenao] [google]
8168029

>>8164625
-- Map 08 Update --
Thanks for the feedback, guys. Basically all the weapon and ammo placement have been switched around so there's a more organic flow - I tried following you guy's advice to make it a more rocket-launcher centric map instead of a SSG slog.
I've also reworked a few of the encounters. The first encounter doesn't have a fuck ton of cacos, the last encounter actually added a bit more so there's more pressure, and I've changed a few enemies around. There's more hitscanners in general so you can't cheese some rooms as easily, and a few halloween specific enemies have been thrown around to spice up a few of the battles. It really is just a few though since I don't exactly know how to use many of these enemies.
I also changed the crate textures to be more appropriate and messed around a little bit with room shapes and sizes. But as I already said, I want to leave detailing for later (plus I kinda suck at it lol).
I played through it myself, and in my opinion, it's just a bit harder. I had to dip into the secrets but I'm not exactly a good player. I like how this version puts more emphasis on the chaingun and rocket launcher than the previous version did (in hindsight, I don't know why I put the chaingun practically at the end, it's only useful for the final room at that point and only if you didn't pick up the free plasma)

https://files.catbox.moe/i50ctq.wad
Mapname: Caco's Keep
Playtime: 10-15 minutes
MIDI: "Hang Castle" by Sonic Team
Wad Filename: Map08_vrspooky_v1.wad
>>8164376
It seems fine to me, but if it is too dark for you guys, I can bump it up pretty easily. I'm just worried the sky cliffs will look weird if it's too bright.

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