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/vr/ - Retro Games

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>> No.3605572 [View]
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3605572

>> No.3602248 [DELETED]  [View]
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3602248

>It's a "Doombaby dislikes [FPS NAME] because it doesn't play like Doom" episode

>> No.3518970 [View]
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3518970

>>3518875
That's interesting, but...

>Kenichi Iwao, The real Father of Resident Evil

>> No.3407671 [View]
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3407671

>This thread

>> No.3398026 [View]
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3398026

>>3398014
Not this again.

>Code veronica was going to be the third entry.
No. The first time CV was EVER talked about was at Tokyo Game Show, then at E3. Both times you could clearly see the title "Biohazard: Code Veronica". It was never supposed to be RE3.

It COULDN'T by any means have been a numbered title, because it was being developed for the Dreamcast while Capcom still had a deal with Sony to have the MAIN RE games on their console. If anything, CV was the spin-off, exactly so they COULD release it despite the deal with Sony.

The confusion comes from the fact that both RE3 and CV were being developped at the same time, and that, dumb video game press, when they talk about an upcoming sequel, tend to put numbers of it. For instance, "Duke Nukem 4" or "Silent Hill 5" while neither of these titles had ever existed. On a magazine cover it's easier to say "EXCLUSIVE IMAGES OF RESIDENT EVIL 3" rather than "EXCLUSIVE IMAGES OF THE NEXT RESIDENT EVIL GAME WHICH NAME YOU NEVER HEARD OF AND WON'T RING A BELL TO YOU".

>Resident Evil 3 Was supposed to be a spinoff (side story) game

This is backed up an interview of one of the story writers of RE3. He mentions this, when the game was still called Gaiden, that is, VERY early in development, before it was even RE3, so the point we're barely talking of the same game. This is like saying, RE4 was supposed to be Devil May Cry, yeah, it's true, but that doesn't mean DMC is the real RE4.

The most knowledgeable source I know of RE development, betas, and stuff like that is French site survivhor, which has quotes of Mikami saying he wanted RE3 to be an "add-on", but that idea only lasted a few days; as his involvement with the title was small and that was only "his" idea. There is no mention or backup on the "spin off" thing anywhere.

>> No.3086662 [View]
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3086662

Had great times playing through the series. Didn't really know anyone else who knew about it back then so it became very sentimental.
Also wish I could experience the first zombie encounter again or better yet the first hunter encounter.

Also, yes, play REmake it's a lot of fun. It's not campy like the original but still good. Go into it blind if you can.

>> No.3086657 [DELETED]  [View]
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3086657

Had great times playing the series. Didn't really know anyone else who knew about it back then so it became very sentimental.
Wish I could experience the first zombie encounter or better yet the first hunter encounter. Definitely some good times.

Also, yes, play REmake it's a lot of fun. It's not campy like the original but still good. Go into it blind if you can.

>> No.2341727 [View]
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2341727

>there is a re-translation of the PS1 version of Castlevania SOTN, even though the game made it to the west to begin with

>there is no translation of the Jap-only Saturn version, version which has lot's of extra content

>> No.2251869 [View]
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>>2251838
>that screenshot

I will never understand people who go on such trouble to ruin their own experiences.

I hope you're at least not one of these people who use the high poly models outside of fights because they think the low poly models are the way they are due to technical restrictions. it wasn't. It's always been a tradition in FF games to have less detailed characters outside of battles, and if the high poly models can exist within a 3D battles environment with plenty of other models and effects with no slow down, they surely could exist where there are just 2D pre-rendered backgrounds too

>> No.2215019 [View]
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2215019

https://www.youtube.com/watch?v=dushgKRiG2w

obligatory master of subway post

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