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>> No.3150818 [View]
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google]
3150818

>>3150552
Yea, minus the AHUH HUH! sound.

>>3150773
What the actual fuck...

>> No.3049116 [View]
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google]
3049116

>>3049093
Not a bad plan

>>3049095
Good idea, I think I have a way I could do that nicely. Not sure about the player viewpoint one, but that would be pretty cool if I could figure out something like that.

>>3049103
I want to do a few purely underwater levels in my wad, so she has unique scuba based sprites.

>> No.3041793 [View]
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google]
3041793

>>3041771
Naw, round mirror stays. I don't want to redo those sprites, they were a shit ton of work. It would be kinda neat to find some way to mask around the viewportal to make it round, but it really isn't too important to me.

Harmony has the advantage of actually being finished. I've worked on this shit way too long to have so little done.

>> No.3030761 [View]
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google]
3030761

>>3030746
>>3030748
>>3030749
>Cracked glass
Yea, not a bad start. Maybe a few strands of hair coming out of the hood too. Maybe when she's super low, one of the respirators is blown clean off. Death mug would be skin turns blue with rolled back eyes?

>> No.2287819 [View]
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google]
2287819

Sprite of the day. I want to make some underwater levels complete with monster fish and scuba-zombiemen with spearguns. I'll probably make a mug for this at some point.

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