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/vr/ - Retro Games

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>> No.3662692 [View]
File: 51 KB, 1280x720, Nyaruko chan_RomaSaGa3.jpg [View same] [iqdb] [saucenao] [google]
3662692

>>3661883
>2016
>Trusting Gods
I bet you think that faggot Apollo is a good guy.
>>3662521
It's really fun to see all those SaGa references in manga or anime, Nyaruko-Chan was full of those too, some explicit, some more subtle.
>>3662685
The Remaster has:

-New Backgrounds
-Animated sprites for the Seven Heroes and some bosses
-Two new classes: Ninja and Onmyouji
-A new optional dungeon with new bosses
-New items in said dungeon
-New vicious secret boss battle in said dungeon
-A small Viktor sidequest near the end of the game
-New Formations
-New Orchard feature for increased money gains
-New Game+ feature
-You can now see the attribute of your attacks, in depth explanation for formation effects and even character weight and Dark Score values
-Imperial Library function registers your game history providing a detailed questlog
-Bugfixes

>> No.3048126 [View]
File: 51 KB, 1280x720, Nyaruko chan_RomaSaGa3.jpg [View same] [iqdb] [saucenao] [google]
3048126

>>3048123
>but those were never the hugely popular games that defined the genre
Says who?

>> No.2822354 [View]
File: 51 KB, 1280x720, Nyaruko chan_RomaSaGa3.jpg [View same] [iqdb] [saucenao] [google]
2822354

>>2822252
Games that are generally considered great are games made to appeal to the vast majority of the audience, they're the fast food of videogames.

Niche games aimed at smaller groups are not made to cater to the general audience so they're more love or hate kind of games.

Granted that there are exceptions on both side, your idea of what makes a game great is flawed, the quality of a game isn't defined by commercial success, but rather how much it successfully caters to the player or contributes to the development of the medium.
Success or localization are largely irrelevant, there are a lot of games that pushed the genre design or hardware further and either weren't successful or weren't localized.

Rudra no Hihou was technically outstanding for a SFC game but it's pretty niche and bombed hard, it also had a definitely unique system marred by some glaring balance mistakes but it's a pretty great game that would probably sell well today, same with Live A Live.

The Romancing SaGa games never got out of Japan but are deeply ingrained in the popular culture there and while the series never had a huge following due to its exotic mechanics it has an extremely dedicated fanbase.

The Elnard series had two titles localized(7nth Saga and Brain Lord) but there are two more games(Mystic Ark on SFC, and Mystic Ark:Maboroshi Gekijyo on PS) that never came out of Japan and while they're not exactly the hottest shit on their systems they are still pretty high quality products with really good art direction and ideas.

There are tons of niche games that are very good and tons of them that are pure garbage, just like standard games, the difference is that good selling games often stand on the plateau of mediocrity and can rely on established and fiercely loyal fanbases built on markets that were limited to a handful of products and further constricted by massive advertisement campaigns that put other stuff in second place, not giving it time to shine.

>> No.2217612 [View]
File: 51 KB, 1280x720, Moeblob finds enlightenment in the best Jrpg series.jpg [View same] [iqdb] [saucenao] [google]
2217612

>>2217572
>it's really nice to see people are still interested in this series

The community is small but it's very tight, it also helps that weirdly enough the games have received much more attention by the modding community than other popular games of their time.

You can even say that from a certain point of view it has left a mark in the pop culture that's stronger than FF, look at all the Tohou games that rip off SaGa's battle system, there are also a few cameos here and there on anime and other stuff, some FF mods are full of references from SaGa, but weirdly enough there's little instances of the contrary.

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