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/vr/ - Retro Games

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>> No.10497583 [View]
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10497583

>I feel like you really need to hate rpgs and be a huge Nintendo fan to think this game is 10/10.
Man I'm already sick of the Mario RPGs vs JRPGs discourse. I love both this and stuff like Radiant Historia, LaL or classic FF, I gotta be one of 10 people on the planet who love Energy Breaker to bits too.

I think you're underestimating the badge system a little, the small numbers combined with the ways you have of tweaking them really give you domain over your playstyle, and its pretty pliable to your needs too. I also really disagree with your the interactivity, outside of battles it's way more deep than SMRPG ever was; you can interact with enemies in several ways, and they can interact with you as well. I don't think any area is any less complex than SMRPG, both games are babby tier. And in fact, I don't think there's a single thing half as interesting to explore as that humongous desert, or that jungle, and PM has the benefit of having much more unique NPCs and "lore" tied to the locales. And yeah, thing with TTYD is, it makes the combat much, much deeper and fun, but everything else is kind of mixed. The world, level design and pacing are definitly worse. The core's better, I have some issues with it but it's a terrific sequel anyways.

That being said, 7/10 is absolutely a fair score for a game this slow paced that wouldn't be everyone's cup of tea, and I say this having it as my favorite game. I don't think you'er thrashing the game or anything I understand most of your grievances really. I mostly think it's got a ridiculously charming and detailed world, all NPCs got a name and a role in it and everything's rendered in such a lovely way. When people ask "what vidya world you'd like to live in" I always think of PM. Every time I play it I listen to what Goombario has to say about everything. Also, it has the best use of Princess Peach in anything. I get if these things are not that important to you though, PM lives and dies by its storybook-like charm.

>> No.9703819 [View]
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9703819

>>9690517
>What you playing
Replaying Paper Mario. Level zero challenge run.
>What you recommend playing
Paper Mario randomizer/challenge runs
>favorite multiplayer game
Goldeneye 007

>> No.9550981 [View]
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9550981

>>9526601
Which one of these games in this thread have english patches so far?

>> No.9512961 [View]
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9512961

>>9512871
I don't know if I'd call PM64 flat out better. TTYD is an amazing sequel that did some things wrong but still was a success. 64's an extremely well paced game with an incredibly inviting and well-crafted world to explore. I like Rogueport, a lot, but it's walled off every other area in the game by warp pipes, whereas most of them are physically connected to 64's Toad town. It's also the one game that made Peach cool, her segments give her a presence in the story not even games where she's playable have managed to match. TTYD might have a darker story, but I think what's in PM64 is incredibly well presented and depicted, and with the "story book" aesthetic at its peak. It's a consistently pleasant experience, whereas TTYD is peaks and valleys. The chapter with Doopliss is at the same time, the best and worst classic Paper Mario chapter of all time. The gameplay and level design are really iffy but the fairytale homage it puts Mario in, the visuals, the bad guy, the way you befriend Vivian, it's all great. 64 never quite gets that original, but it has, in my opinion, the best title drop in the history of videogames.

https://www.youtube.com/watch?v=6jM7jMDeO3Q

All in the execution. I'd choose 64 as my fave but that's cause I prefer the restrained tone, and its welcoming world, but TTYD really built up on it on meaningful ways, it is a great sequel and if you consider combat to be the core of these games, then the innovations made by TTYD cannot be understated. Going back from TTYD you'd definitely feel shortchanged with the combat, specially with how you have to spend potentially an hour with no action commands (I recommend blazing through the prologue).

It's really up to you if you appreciate 64's cohesive world, charm and respect the foundation it set or TTYD's more "meta" approach and its satisfying mechanics. I don't think either of them is a wrong favorite and I'm tired of how in opposition these games are put nowadays. What are >we, Sonic fans?

>> No.9205930 [View]
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9205930

How is this thread still going?

>> No.9201657 [View]
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9201657

I can't wait for the new games to get dumped so i can play them somewhere else.

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