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>> No.3096489 [View]
File: 29 KB, 320x200, Blood_5.png [View same] [iqdb] [saucenao] [google]
3096489

>>3096402
>is called smooth doom
>monster animations are actually fast and jerky

>> No.2887593 [View]
File: 29 KB, 320x200, Blood_5.png [View same] [iqdb] [saucenao] [google]
2887593

>>2886740
>Quake's levels are fucking garbage.
Thats your opinion.

I think Quakes levels far exceed doom. 2.5D level design just doesn't stack up to fully 3D levels. Some of the later episodes are glorious, and all levels display excellent design and ability to go a few different routes through a level.

Neither game compares to the level design of Blood. Truly an underrated gem compared to ID games.

>> No.2867907 [View]
File: 29 KB, 320x200, Blood_5.png [View same] [iqdb] [saucenao] [google]
2867907

>>2867881
I think there is a reverse engineer either done or WIP

>>2867803
so are doom and quake when you have them fully zoomed out. (+/- keys)

Most people run their HUDs with minimal info.

>> No.2867906 [DELETED]  [View]
File: 29 KB, 320x200, Blood_5.png [View same] [iqdb] [saucenao] [google]
2867906

>>2867881
I think there is a reverse engineer either done or WIP

>>2867774
so are doom and quake when you have them fully zoomed out. (+/- keys)

Most people run their HUDs with minimal info.

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