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>> No.6383640 [View]
File: 1.27 MB, 2048x1536, sky_7_cube.png [View same] [iqdb] [saucenao] [google]
6383640

If I have a /hr/ texture from a skybox, why can I not use that in Gzdoom, instead of having to split it up into six different textures? This is retarded. This is the image I want to use. Could I just use a script to split this up instead? Using paint.net is fucking retarded. Gzdoom needs support for images like this.

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