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/vr/ - Retro Games

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>> No.9229257 [View]
File: 15 KB, 351x359, ouchface.jpg [View same] [iqdb] [saucenao] [google]
9229257

>>9229251
>custom enemy raises a shield then, if it takes enough damage, gets guard broken and flinches back for a whole second, taking double damage
It's so easy to do it properly too.
>>9229256
Also this

>> No.9205843 [View]
File: 15 KB, 351x359, ouchface.jpg [View same] [iqdb] [saucenao] [google]
9205843

>>9205842
Wow that post ended up formatted badly.

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