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>> No.10491393 [View]
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10491393

>>10489739
That whole segment was creepy as shit, she's way faster than she should be everything is covered in the loudest marble tiles, so you can also hear her rapidly approaching.

>> No.8942592 [SPOILER]  [View]
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8942592

>>8942583

>> No.5194941 [View]
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5194941

>>5194923
I really like the Arch-Vile as a monster because of how differently he works from all of the others.

You can choose to take cover from the ranged attacks of other enemies, and that can be a viable strategy, but with the Arch-Vile, you have no choice, you literally have to break line of sight and find cover, otherwise he will automatically hit you, and hit you very hard.
Optionally, interrupt his attack by hurting him, but that doesn't always pan out, even a full salvo from the super shotgun can fail to stun him if you're unlucky.

Based on this unique attack behavior alone, he makes himself quite distinct, and makes himself a high priority target, but that he also can resurrect dead enemies, even strong ones like the Baron Of Hell or Mancubus, enemies which take a lot of hurt to put back down again, and which can seriously hurt you if you aren't careful, forcing you to contend not just with the Arch-Vile himself, but one of the threats you previously eliminated.
Archie is no slouch himself, he has some serious 800hp, and he's VERY fast, further, other monsters are afraid of him and will not retaliate against him if accidentally hit by his attack.

He's a mean and dangerous monster that forces you into unconventional strategies, and I think that's excellent.
On top of all that, he's fucking spooky.

>> No.5125698 [View]
File: 7 KB, 93x208, archie.png [View same] [iqdb] [saucenao] [google]
5125698

>>5125370
I've probably done most of the OPs for the last two years, but otherwise my predecessors have done that for nearly about as long as /vr/ has been around.

>> No.4960828 [SPOILER]  [View]
File: 7 KB, 93x208, 1533684571219.png [View same] [iqdb] [saucenao] [google]
4960828

>>4960827
Hey, what's that behind the...

>> No.4893897 [View]
File: 7 KB, 93x208, archie.png [View same] [iqdb] [saucenao] [google]
4893897

>>4893750
Outta fuckin' nowhere

>> No.4671918 [View]
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4671918

>>4671915
>but instead of ticking down health, have the par times be the amount of time before you game over

Actually, has there ever been a time attack mod for ZDoom before? Could be a neat novelty.

>HUD displays how much you've got left
>Set custom timers or go off presets for certain maps, like some more lenient times with extra wiggle room, par times, or even faster ones
>Maybe episodic timers
>If you're running low on time the music speeds up
>If you run out you're sent to a game over map and your autosaves overwritten like MetaDoom
>Load mod with an extra file for support of the WAD you're currently playing, like times for Scythe 2 or something

>> No.4606023 [View]
File: 7 KB, 93x208, arch lurk.png [View same] [iqdb] [saucenao] [google]
4606023

>>4606018

>> No.4224336 [View]
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4224336

>>4224313
>If you can take an M60 to the monsters, they kind of stop being scary.
Depends, you can easily be deadly to them, but if you make it so they're extra deadly to you just as well it can make for a pretty precious balance, make it a game of dodging and taking cover and avoiding taking hits at all costs while trying to put in as much pain on them as possible.

It helps to make even the low tier mooks kind of dangerous. Sure they're not smart and they're fragile, but buckshot still hurts you a lot.

>>4224324
>People found Doom scary back in the day
Used to scare me a lot back then.

Two things still make me uneasy, E2M6, because that dark and cramped maze with pinkies and that odd baron actually feels incredibly oppressive and dangerous, it's why I both dread and love that map, I think it's one of the strongest maps of the original game for that reason.

Then there's Mr. Yellow, an uncanny fellow.

>> No.4079030 [SPOILER]  [View]
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4079030

>> No.3835795 [View]
File: 7 KB, 93x208, archie.png [View same] [iqdb] [saucenao] [google]
3835795

DOOM THREAD / RETRO FPS THREAD - Last thread >>3830619

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3792328 [View]
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3792328

>>3792325
Alright. Would it be best to do them in monthly bites or just one long timeline?

>> No.1509642 [View]
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1509642

>>1509634

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