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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2669405 [View]
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2669405

OP here. Bass track complete. Sounds real nice. Only two more tracks to go, and they are slightly shorter than the bass track. I'll try to knock one out tomorrow (tonight at this point), probably the pluck track.

Some feedback on whether the track 'pops' would be helpful. I seem to hear a few stray pops here and there on my emulator. If you guys hear any popping between notes too, let me know and I'll try to address it. For the most part it's suppressed now though because I am developing a better understanding of how to rock the S-DSP.

Also audiofag, what do you think of the bass dynamics on part 4? I roughly emulated the volume levels you specified in the track, but I can't decide if it sounds a little weird in game. I rounded volume to the nearest the nearest 25%, but maybe that was too course...

Doing this by hand sucks, but I'm gaining a lot of insight in how to go about designing a better sequencer next time I'm doing this.

Update pushed to github.com/gewballs/graviton as customary.

>> No.2637229 [View]
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2637229

>>2630315

Boring and effortless? What's makes the metroidvania style so great is how you aren't on a linear track and set for exploration.

>> No.1884541 [View]
File: 142 KB, 200x150, 1393150954316.gif [View same] [iqdb] [saucenao] [google]
1884541

>All these Wipeout niggas ITT
>All these RR4 niggas ITT

>>1884427
Well, we ARE getting a new Star Fox.

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