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>> No.4772107 [DELETED]  [View]
File: 119 KB, 1247x793, voxels.png [View same] [iqdb] [saucenao] [google]
4772107

>>4763941
GDX still looks wrong, visibility, shading, palette, and there is no deying that.

>since "accuracy" is so important to you, please refrain from playing with eduke32 or zdoom

Wow, so now you're telling me actual sourceports, based on actual final sourcecode of the game and engine, are worse than GDX.

>>4768593
>It's like this in all the modern "true 3D" source ports like Eduke32
>>4768631

It depends on the renderer you use. Of course GDX doesn't support the original renderer so that's reason enough not to play it.
I tend to agree about "3D voxels", it kind of defeats the purpose of voxels and the only reason not to use 3D models is so voxels still work when switching to the original Build renderer. Since GDX doesn't support that it might as well use actual 3D models.

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