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>> No.3362157 [View]
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3362157

>>3362134
>I didn't mean to start a huge argument.
already said this before, but still.

some people can get pretty fucking touchy over the most inane of stuff here. filters, brutal doom, doom 2016, the way certain maps look, 'blogposts' whatever that even means, and complaining about something being even mildly difficult to you every once in a while might get you a lowbrow 'joke' from their behalf. Pay those people no mind.

>>3362138
well, I personally always see comments like that, and as dumb as they may be, they pretty much always boil down to personal thoughts on the matter, whether you agree or disagree with them. I mean, last week's not the first time I see people calling term a thief of sgt mark iv's 'work', but I don't try and stir shit over it because it will only lead to strawberry jelly'd ass and diahrrea from both parties involved.

>> No.3316781 [View]
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3316781

>>3316271
Sounds like someone read a guide and used save states on their first play through. Which is a bloody shame because you only play a game first once. The game is easy, so missing items isn't a huge problem, unless it hurts your ego.

What is up with Millennials insistence that they 100% a game the very first time, and that everything is completely obvious? It's mind boggling. Are people so ADD these days they don't understand the concept of replay value? What's the fun in a hallway simulator that for every hidden wall has a goddamn neon "Eat at Joe's" sign and a cutscene that plays like a fucking MKUltra training reel to make it clear to the player that they need to check shit out THERE and NOW.

SM teaches you to be suspicious of the surroundings through its excellent level design. The game makes it very clear what it expects of the player, all without a single word. I can't think of many games that do it so well, and it's partially why I respect the game so much.

>> No.2653464 [View]
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2653464

Even turn/tile based feels awful, so many times in pokemon I went the wrong way and got into a random battle because my thumbs kept missing a directional input. If you're more careful and patient it's not impossible or anything but good god is it better to look at just the screen and not ever your thumbs to make sure you're pressing on something right.

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