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/vr/ - Retro Games

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>> No.9077531 [View]
File: 113 KB, 900x1324, super_sonic_skyline_by_drawloverlala_d94dhel-fullview.jpg [View same] [iqdb] [saucenao] [google]
9077531

>>9077467
I have some nostalgia for it, of course, but it's not just that, since I usually prefer to play something retro which I never played before instead of playing something modern, I wouldn't say that it's because everything modern is lacking, it just doesn't fit my preferences the way retro does. Nowadays it's all about making everything as long as possible, everything needs to be more impressive than what came before so the scale keeps increasing, and while a lot of content is good, it's not necessarily what I prefer, I love the way it used to be, when a video game took anywhere between 30min or 2hrs to complete, but you never played just that, since they could be difficult and you'd have to play for a lot longer to finally know what to do and how to progress, sometimes it'd take days. I'd say the best part is when it clicks, and suddently something that used to get the best of you all of the time is now something you're able to sit down and go from start to finish in less than 2hrs.

One more thing that seals the deal for me regarding my preferences is that, for whatever reason, I'm fond of knowing the video games I love inside out, not everything I play, but those that are special, and to know anything modern inside out requires so much time since they have a significantly larger scope most of the time, they take longer to finish, they have more mechanics going on at the same time for you to figure out, more everything, and for a player like me that loves to get really into whatever he's playing that can be quite overwhelming sometimes, when it's more condensed it's like I get to know a video game better than if it has too much going on. I also prefer them because what you play is what you get, no chance of a future update completely changing everything, or you managing to complete it 100% only for DLC to be released, or buying it in the future only to be stuck with a 1.0.0 version that's broken, retro is finished, for better or for worse.

>> No.9072546 [View]
File: 113 KB, 900x1324, super_sonic_skyline_by_drawloverlala_d94dhel-fullview.jpg [View same] [iqdb] [saucenao] [google]
9072546

>>9072267
I'd say you've made the right choice, the 16-Bit ones are the main line Sonic installments, and what people usually mean when they're talking about 2D classic Sonic. When it comes to the 16-Bit ones, all of them offer different experiences, so I'd try them all if you have the patience for it, as some of them can be quite divisive too, especially Sonic 1 and Sonic CD, I'd say Sonic 2 is the safest bet overall and the sort of gameplay people expect from Sonic. Still, 8-Bit Sonic can be quite good too, and if you ever get to them you'd be in for a treat, make sure to go for the Master System versions though, since they have a larger screen resolution, which can be crucial especially in 8-Bit Sonic 2. Also, if you ever decide to go for 8-Bit Sonic 1, there's a ROM called Sonic Genesis for Master System, which makes it look almost exactly like the 16-Bit counterpart, while keeping the 8-Bit gameplay and level design, I've been playing it recently and it's quite fun for some reason, makes the port feel even more authentic than it did before, and it was already a good port in my eyes considering the hardware it was in.

>> No.9053998 [View]
File: 113 KB, 900x1324, super_sonic_skyline_by_drawloverlala_d94dhel-fullview.jpg [View same] [iqdb] [saucenao] [google]
9053998

How do you all think the 5th console generation could've gone like if SEGA and STI actually managed to release Sonic X-Treme in 1996 as intended? I think about it sometimes and this thread seems appropriate for this specific discussion. Would Sonic X-Treme have saved the SEGA Saturn and SEGA's future as a console manufacturer or was it all already lost by that point in time? We don't have much footage from what Sonic X-Treme was turning out to be, but from what we do have, I personally feel like it'd get good reviews while also boosting SEGA Saturn sales that holiday season, purely for it being Sonic The Hedgehog, and not necessarily due to the quality of the product. In a miraculous scenario where STI not only finishes Sonic X-Treme, but also releases it in a finished state instead of a broken one, I think it'd still be rough around the edges, it was clear that they were struggling to bring Sonic to 3D, especially due to their inexperience with titles of this caliber, and with 3D in general, still, reception at launch would probably be at least good, not necessarily excelent, and in future years it'd be remembered as a rough start to 3D Sonic, but that got the job done. How things would go after that? I don't think it'd be enough to increase sales enough to catch up to the PlayStation, not even close, but SEGA might have survived in the long run.

>> No.9046786 [View]
File: 113 KB, 900x1324, super_sonic_skyline_by_drawloverlala_d94dhel-fullview.jpg [View same] [iqdb] [saucenao] [google]
9046786

>>9046729
I'm in the same boat, I'd always dream about SEGA releasing the perfect compilation with every major title up until Sonic Adventure and Sonic Adventure 2, which I never pictured them putting on a compilation since everything from this point onwards can be sold separately for a higher price, but still, everything up to 1996/1997 or something like that. I'll never understand why they never improved upon Sonic Mega Collection and Sonic Gems Collection, they had something going with them and it feels like they gave up on it, it'd make for perfect anniversary celebrations aswell, with no need to rush the next main line title to coincide with said anniversaries, which is something SEGA has a track record of doing for some reason. Nowadays I'm also emulating everything I want to play from back then, no real need for compilations like those, but at the same time it's a shame, because while emulation let's me play pretty much anything, and most compilations just emulate anyways, I miss those beautiful menus, comfortable OST, content filled museum/gallery, so much extra stuff full of soul.

>> No.9043135 [View]
File: 113 KB, 900x1324, super_sonic_skyline_by_drawloverlala_d94dhel-fullview.jpg [View same] [iqdb] [saucenao] [google]
9043135

>>9041098
I just feel this was somewhat set to be subpar due to its concept. When this came out, we already had both the classic Sonic duology and the Sonic & Tails duology on the Game Gear/Master System, the idea of making yet another title wasn't necessarily bad, as a sort of swan song for Sonic on those consoles, but by 1996 this should've been like the Sonic 3 & Knuckles for those consoles, where you can play as Sonic, Tails or Knuckles, with 7 Chaos Emeralds, with Super forms, that kind of thing. When you compare the graphics, OST and level design from G Sonic to what came before it, to what set the foundation for Game Gear/Master System Sonic, it's underwhelming and disappointing, everything was sacrificed for the sake of the pre rendered graphics, which are indeed impressive for the hardware, but not necessary and the whole package suffered because of it. I recommend the Brazilian Master System port if anyone decides to give this a shot, since the higher resolution makes it a lot more enjoyable to play through. I don't think it's an awful experience when you know what to do, especially on Blue Marine and Silver Castle, but it's subpar.

>> No.9026292 [View]
File: 113 KB, 900x1324, super_sonic_skyline_by_drawloverlala_d94dhel-fullview.jpg [View same] [iqdb] [saucenao] [google]
9026292

>>9026236
Well, with Tails Adventures you have to go with the GG version because it's the only one, it never got a MS port, which is a shame. Triple Trouble is a similar situation, though I recall someone made a port for the MS, a hack, something like that, but it wasn't an official release by SEGA at all. When it comes to choosing between the GG and MS versions, all that's left is Sonic 1, Sonic 2 and Sonic Chaos. Sonic 2 and Sonic Chaos have almost no relevant differences besides the resolution, so if you prefer visibility I'd go for the MS versions, still you can see this as a way to balance the difficulty. With Sonic 2, the low resolution on the GG makes it much harder than it has any right to be, but than can be good if you want something really tough, in this case the MS version is really balanced. Sonic Chaos is the opposite, I'd say the lower GG resolution is a way to make it a little more challenging, since it's an otherwise easy experience on the MS. Sonic 1 is probably where you'll find the most discussion, and it seems to be an even 50/50 split, I'd say both have their merits, I prefer the GG because of Sonic's sprite, but to each their own.

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