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>> No.10871904 [View]
File: 62 KB, 1046x929, SoALosses.png [View same] [iqdb] [saucenao] [google]
10871904

>>10871837
I pointed you to the Irimajiri quotes where he states that when they looked at the Financial statements Sega of America wasn't actually making much money at all. He was the one who took over Sega of America after Kalinske and had that mess dropped in his lap with the task to fix it:
https://mdshock.com/2023/07/10/irimajiri-speaks-out-about-the-saturn-the-32x-and-soas-financial-troubles/

We can also look at their Fiscal Year reports and see the massive losses being posted as well as the statement in FY98 where they point out part of the massive loss came from clearing out this massive inventory of unsold stock:
https://segaretro.org/images/f/fe/AnnualReport1998_English.pdf

Finally I never said they made the same amount of money, I said they were most likely in a better financial position and that Sega of America when accounting for all the losses most likely didn't make that much more money. It's not just the losses on returned inventory, Sega of America dumped tons of money into shit that ended up being massive losses. All of that adds up.

>>10871875
>Nintendo did!
Not by choice. They wanted to release the N64 in 1995 but it was delayed due to issues with SGI. That's why they rushed the Virtual Boy out to try and have something new to sell.

>>10871887
This >>10871875 anon just said they could have gone until late 1996. This is the mindset I was replying to.

I agree they probably could have been fine to hold off and release Saturn in 1995 in the US. But that would require them to start winding down Genesis development and focus on clearing out inventory which they clearly weren't doing. In 1996 they were still planning to sell an unrealistic amount of Genesis hardware and software and were still focusing development efforts on new games for it.

>> No.10061987 [View]
File: 62 KB, 1046x929, SoA Investments.png [View same] [iqdb] [saucenao] [google]
10061987

It seems Irimajiri made further statements on the financial state of Sega of America, most notably that Sega Technical Institute was bleeding 60 to 80 MILLION a year. On top of that, Sega of America had expensive ventures that would never pan out, like Sega VR and Midwest Studio, who would only make a single sports entry and an awful fighting game port before closing. In total, these ventures would lose them hundreds of millions.

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