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>> No.2996615 [View]
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2996615

>>2996503
Resurrection was canceled on the day the PS2 was announced, as Konami had lost faith in the Dreamcast and were jumping ship for Sony's new console. Iga wasn't even the series producer yet and had nothing to do with the project being canceled, Konami dropped almost all of their potential Dreamcast projects that day.

>Q. There were several noted reasons why Resurrection was cancelled. Some noted strife between American and Japanese teams. Others pointed out that the game simply wasn't coming along very well. The most popular reasoning seems to be the fact that the Dreamcast just wasn't do very well. From your perspective, what did you see as the reasons for the cancellation?

>A. Everyone loved the demo. It looked and played better than most of the titles for the Dreamcast at the time.

>The game was cancelled the same day that Sony announced the PS2. The reality is, Sony was very secretive about the PS2. Then they said OK, this is a definite date we're releasing the PS2. This did not affect just Castlevania, it affected every single DC game Konami was developing worldwide.

>Any company has conflicts. You can find this anywhere, in any job. So the point is people not getting along, that type of stuff happens, but it had nothing to do with the cancellation. Why Konami went so trigger happy that day, that's a whole other conversation.

This is from Castlevania Dungeon's interview with Greg Orduyan, the game's art director, and the only member of the team to actually speak out on the game's cancellation. Everything else is strictly rumor.

http://www.castlevaniadungeon.net/features/orduyan.html

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