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>> No.7171852 [View]
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>>7171534
Hey guys, do any of you have nice MIDI collections you'd like to share/upload? I'm looking for new stuff to listen to while playing. Bonus points if it's cheesy/meme-y or if it's 80's/90's music converted to MIDI. Anything that puts a smile on your face, or that really bangs.

>> No.6515623 [View]
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6515623

>>6515579
>>6515243
>>6515285
>No bully plz I've been getting in shape

>> No.6457058 [View]
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6457058

>>6453360
I have a problem that I was hoping you anons could help me with.

So recently I learned what the DEH files in the Doom Minor Sprite Fixing project were for, and I decided I wanted to always load them on low priority when launching GLBoom+. However, I have ran into an issue.

It seems that GLBoom insists on always loading DEH lumps found inside of WADs first, and loading separate DEH lumps second. The problem with this is that now even if I do the following command

glboom-plus -deh d2dehfix.deh -iwad doom2 -file d2spfx19 doomsfx dssecret valiant -complevel 11

The program will load valiant's DEH lump FIRST and the d2dehfix second. While this might not cause any problems/desyncs in this case (I haven't checked), I can foresee that this will eventually break things when a WAD has its own DEH lump inside the WAD that is going to get overwritten by the sprite fixing DEH, because my command to load it on low priority is being ignored.

So how do I get around this? How do I force glboom to load a DEH file before it loads any DEH lumps found inside WADs?

>> No.6390890 [SPOILER]  [View]
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