[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3078461 [View]
File: 521 KB, 1409x881, pillars.png [View same] [iqdb] [saucenao] [google]
3078461

Searching sound on zdoom wiki gives me stuff about actor sounds, sound channels, ambient sound and all that. What I want to know is the exact rules for sound travel though. Specifically, I want sound to go from this room the the "top" of these pillars, without having to lower the pillars. (IE the floor of the pillar is above the ceiling of the room)

Navigation
View posts[+24][+48][+96]