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>> No.7026395 [View]
File: 120 KB, 656x519, temple floor.png [View same] [iqdb] [saucenao] [google]
7026395

Reposting from the previous thread because it was past bump limit. Please play my MAP16 for Hellevator Community Project, The Temple Floor.
http://www.mediafire.com/file/hrv56nc0np6linr/MAP16%25282%2529.wad/file

Boom format, no jumping or crouching. Tested in PrBoom+. Geometry works in zDoom, so everything else should too. Now has difficulty flags.

>> No.7024856 [View]
File: 120 KB, 656x519, temple floor.png [View same] [iqdb] [saucenao] [google]
7024856

Hey guys, wanna try out my map for (my own) Hellevator community project? I've got about 20 hours until the deadline. But all the in-house testers don't seem to be around right now.
http://www.mediafire.com/file/36mbberza63vn0j/MAP16.wad/file

Format is Boom, Tested in PrBoom+ but I'm sure gzDoom would work fine. No jumping, no crouching. Difficulty is not yet implemented. Slot is MAP16

Link to Hellevator topic in case you have 3 free days to participate: https://www.doomworld.com/forum/topic/117072-october-boom-community-speedmapping-project-the-hellevator-still-13-slots-are-free/?tab=comments#comment-2193714

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