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/vr/ - Retro Games

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>> No.9933792 [DELETED]  [View]
File: 29 KB, 661x623, 1650321819686.png [View same] [iqdb] [saucenao] [google]
9933792

>>9933706
NOT thanks to "people" like you.
I can smell a mile away that you're one of those boring retards that clings to a game community / fandom identity for a substitute of a personality. Those people don't really play or mod the games or really do anything interesting and just spend their time "discussing" meta community nonsense. The parts of the community that matter do not engage in shitty circlejerking. Applies for a lot of games, not just DOOM.

>> No.9125163 [DELETED]  [View]
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9125163

>>9125145
>actual pedophiles
Proof or fuck off

>> No.8824950 [View]
File: 30 KB, 661x623, 649.png [View same] [iqdb] [saucenao] [google]
8824950

>>8824946

>> No.8477007 [View]
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8477007

ok I effectively UNBLOATED and UNFUCKED Led's Generic Weapons Mod.
Pistol, Assault Rifle and Minigun all use the same shared bullets as ammo.
also made that you start with both Pistol and Assault Rifle as it makes sense to be the default basic loadout of a marine, primary weapon and sidearm.
making the Zombieman drop the Assault Rifle was dumb anyway first of all because defining a new enemy type would have given problems with monster bestiary mods and also made no sense anyway because in 99% of wads right in the beginning or somewhere in the first level there is a zombieman that would drop a rifle anyway so no point imho might as well just have both as your starting loadout and let the zombieman just drop clips.
the minigun you get it as pickup or as drop from chaingunners.
also deliberately shamelessly stole the mugshot from Trailblazer and put it in there and stole the additional crosshairs from Brutal Doom v21 and put those in there as well.
made this for my personal use but if anybody wants it I can share.

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