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/vr/ - Retro Games

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>> No.5579984 [View]
File: 283 KB, 478x900, E9F.jpg [View same] [iqdb] [saucenao] [google]
5579984

Post Kino Retro Vidya Cover art. Preferably High Res.
anyone knows if theres a bigger higher quality version of this one in particular?

>> No.4040853 [View]
File: 245 KB, 478x900, pop-goes-the-mouse.jpg [View same] [iqdb] [saucenao] [google]
4040853

>>4040761
Fun fact: for years, the only available guide for the game over at GameFaqs was written by one Derek Yu, who later would go on to make Spelunky, among other games as an indie developer

If what you find appealing about the game is the setting, maybe you should just use a better grid-snapped platformer as a basis for your project and add the scenario later (the first Oddworld games are probably the best, but there's other good SNES-era examples, such as Blackthorne or the japanese-developed PoP port)

I really love this genre; i'd totally play any new material build around the traditional principles if it's well made, but it would be nice if you would bring in some new ideas as well

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