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>> No.9708020 [View]
File: 98 KB, 637x751, door alerted by sight.png [View same] [iqdb] [saucenao] [google]
9708020

Door opened by sight alerting a caco, compatible in doom and above:
https://files.catbox.moe/vp3tf0.zip
I was making a map with something similar to dash tower from 400mins where you ascend boom fake floors and I was annoyed when synchronizing some actions with the silent switch teleport so I made this

This is a door activated by alerting the caco behind a long tunnel concealed with a midtexture and impassable flag - as soon as the caco at the end of the tunnel spots the player it moves and teleports away, allowing the voodoo doll blocked by it to move along a current (which doesn't affect flying enemies such as the caco) and trigger any action.

Although it may seem unpractical, this allows you to trigger an action right after the player teleports somewhere, so for example a door opens as soon as the player presses a "Sx Teleport" or passes a "Wx Teleport" line, so that even if the player stops and remains in one stop after triggering the teleport, an action will happen, you can see it in the wad. There's also a readme
I don't know if there's a mondo project currently on but feel free to put it there

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