Nowadays the concept of completion in video games is more widespread than ever before, with pretty much every single release, no matter what genre it's from, having tons of achievements/trophies for players to go after, making that percentage number go up and up until it reaches 100% and they can claim that they've completed what they are playing. Of course, completion isn't a modern concept though, and the idea that one could do more than simply reach the credits has been around for a long time, some say that you have to do it on the hardest setting, while others claim it has to be a 1CC, but the general consensus is more simple, collect everything that there is to collect.
What do you consider to be a 100% completion run? (Hard; 1CC; Collecting; Other).
Have you ever deliberately gone for 100% in a video game before? If so, which 100% run are you most proud of?
Did you ever give up on getting 100% on a video game? If so, what was your reason for doing so?
How do you perceive 100% completion as a concept? Do you find it worthwhile or just a waste? When do you go for one?
I personally try to do everything in the hardest setting, even if I'm not required to do so, and when I see that a 1CC is viable I'll also go for that too, but to me 100% really is about getting everything, unlocking anything that there is to unlock, mainly collectables, but also powerups and extra levels. I often go for 100% runs, and the one I'm most proud of if Spider-Man (2000/PS1) because of how difficult it is to unlock the Quick-Change suit. As for giving up, Yu-Gi-Oh! Forbidden Memories (1999/PS1) because there's too much RNG involved in getting all of the cards. Anyways, I personally love to go for 100% when I enjoy what I'm playing, it adds to the experience and it's fun.