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/vr/ - Retro Games

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>> No.8565509 [DELETED]  [View]
File: 90 KB, 618x618, 9ab.png [View same] [iqdb] [saucenao] [google]
8565509

>>8565461

>> No.6749930 [View]
File: 90 KB, 618x618, matrix_bait.png [View same] [iqdb] [saucenao] [google]
6749930

>>6749906
>fake pre-rendered "silicone" plastic cancer graphics

They were a nice stopgap in the transition from 2D to 3D zoomer.

>> No.6381541 [View]
File: 90 KB, 618x618, matrix_bait.png [View same] [iqdb] [saucenao] [google]
6381541

>>6381153

>Zant was a better villian, even overshadowed Ganon
>First massive overworld with a variety of interesting NPC characters and locales
>Art style took a step away from the crayon colors the series was used to, faded neon hues with bizarre and grimy looks, almost Lord of the Rings
>Gave us proper motion controls for the first time that was intuitive to use, especially in a Zelda game
>Objectively some of the best boss-fights in the series... large scale battle with Stallord, Shadow of the Colossus-esque aerial fight with Argorok, four stage finale against Ganon
>Midna -- best companion in the entire series
>How was Ocarina's mounted combat? Oh wait....
>Darker and made for a much more mature player of the franchise
>Instead of "Save the Princess"---it has Dark Souls style storytelling where not all of the plot is shoved down player's throat and instead must be discovered through environmental clues and character interactions
>Best dungeons ever, no contest

>> No.6373667 [View]
File: 90 KB, 618x618, matrix_bait.png [View same] [iqdb] [saucenao] [google]
6373667

>>6373498
>Twilight Princess fucking sucked

>Zant was a better villian, even overshadowed Ganon
>First massive overworld with a variety of interesting NPC characters and locales
>Art style took a step away from the crayon colors the series was used to, faded neon hues with bizarre and grimy looks, almost Lord of the Rings
>Gave us proper motion controls for the first time that was intuitive to use, especially in a Zelda game
>Objectively some of the best boss-fights in the series... large scale battle with Stallord, Shadow of the Colossus-esque aerial fight with Argorok, four stage finale against Ganon
>Midna -- best companion (We agree)
>How was Ocarina's mounted combat? Oh wait....
>Darker and made for a much more mature player of the franchise
>Instead of "Save the Princess"---it has Dark Souls style storytelling where not all of the plot is shoved down player's throat and instead must be discovered through environmental clues and character interactions

>Best dungeons ever, no contest

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