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/vr/ - Retro Games

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>> No.10353676 [View]
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10353676

>>10345441
I think isometric video games are often fun and there's nothing wrong with them fundamentally at all, it's how they could pull of "3D" on the GBA and its hardware, but to each their own I guess...

>> No.3851589 [View]
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3851589

>>3851565

All right, let me be constructive and actually write something about this aside from an anime girl screencap.
I'm half and half on the matter and I'm not sure what half I'm leaning on.

Mike's an incredibly skilled sprite artist, but he's known for working at a pace that's...glacial at best. This could give him the incentive needed to pick up his pace and work harder. His MGQ3D thing has been moving at lightning speed compared to HDoom, I assume because of this.
He does, however, need to do more than porn. I remember there was talk earlier of an artist who would make sprites to be distributed among the community to use as they wanted, this could be great use for Patreon and Doom stuff.

There's also the big elephant in the room, the same one that hangs over Mark's patreon--a lot of the work on HDoom isn't actually Mike's. TZK and Stapler-san did a lot of the coding. Other hentai artists came up with monster designs for HDoom and a lot of them are just Doom monsters as anime girls which is certainly okay with me but there's a lot of argument to be made for imagination here. Will they be getting a cut of the funds?

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