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/vr/ - Retro Games

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>> No.7796206 [View]
File: 59 KB, 500x483, 979AB472-FD30-4788-A26A-4AE6EB387928.jpg [View same] [iqdb] [saucenao] [google]
7796206

>>7796174
https://m.youtube.com/watch?v=8ZAzMCDWLPQ Ok watch this video before reading on. so here’s a blast from the past. At the huge ass Aladdin castle they had a game called Bega’s Battle. The game sucked ass but the attract clip that played featured anime. And when you’re a seven from Small town Kentucky and you witness a cartoon character start melting, and his fucking eyeball pops out of his head and he turns into a goddamn werewolf or whatever, well, I almost lost my shit. This combined with the voice of Sinistar’s insane scream, there were actually things to be terrified of coming from machines. You could be playing a chill ass game of Turbo or Spy Hunter and that fuckers scream would be enough to make you uncomfortable. Sound really made the whole thing work. When youve got dozens of games singing and sounding in unison against one another it created a cocoon any on electronic bliss you couldn’t find anywhere else. (Cont.)

>> No.3582863 [View]
File: 59 KB, 500x483, alad.jpg [View same] [iqdb] [saucenao] [google]
3582863

>>3581801
They won't be missed. Most were full of horrible games with noisy attract modes blending together (that usually had better console ports, i might add) and only a few really made good money. They were also dusty as fuck and usually run by total creeps. Cabinets are best by the handful.

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