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>> No.1698496 [View]
File: 1.52 MB, 2036x2284, ContainersOfDoomRL.jpg [View same] [iqdb] [saucenao] [google]
1698496

DoomRL Chests Progress report
Code: Cleaned up duplicate entries and copy/pasta properties from actors. Still doesn't touch DoomRL Arsenal Randomspawners, but I won't touch them since it adds even more randomness.
TODO: Randomize chest spawns even more.
TODO: Less cardboxes moar Medikits/Stimpacks.

New Loot:
Trash Tier; as seen in picture, single shotgun shells, magazines with 3 bullets and almost empty cells.
Also junk food that works as health item but heals up to only 50 and Armor bits which repairs armor by one point up to 25.

Average Tier; "Weapon Assembly Assistant" gives assembly info like mapreveal power up there are three kinds of them. But one of them is broken and gives Cell ammo instead. I would like to keep these somewhat common. It is hard to memorize these things and they are pretty too rare in DoomRL.
"Mars Rations" +5hp up to 200.
TODO: Moar MOAR

Awesome Tier; These will be assembled/exotic... etc. items from DoomRL. Probably gonna touch up default Supply Crate(s).

Boss Drops; That one will have to wait but I promise when you blast a Cyberdemon you'll have a fountain of drops ala Diablo 2.

CHESTS
Barrels: need destroyed states (sprite+sound), scale tweaks otherwise, done.
Urns: Replaces HealthBonus, like barrels needs some work.
Demonic/Uac chests: Sounds probably but pretty much done.
Strongboxes: Needs labels (since it replaces power ups) and a demonic variant(s). These take more then a couple of shots to open.
Gotta figure out chests for ammo"boxes".
More "disappear" effects.

FUG RNG
I never found a Steel Beast, but there were two in that test map.

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