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/vr/ - Retro Games

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>> No.8076478 [View]
File: 36 KB, 720x720, 1521861633471.gif [View same] [iqdb] [saucenao] [google]
8076478

>>8076465
Is this sort of subversion really a problem? I mean you have flat pieces of wall that are secret doors. I can't think of any time i was frustrated by some decorative door - quite the opposite - on the rare occasion Ive been tricked into thinking a big centerpiece door would open, only to realize at the end it was a red herring, i've enjoyed having my expectation subverted.

I like a lot of the more surreal maps people have created, and uncanny cities (in general) play to that strength of quake.

>> No.6700905 [View]
File: 36 KB, 720x720, wtf man.gif [View same] [iqdb] [saucenao] [google]
6700905

>>6700869
>you could still retain power/effects even though the game tells you it dropped the card as long as you do things in a certain order and buffer with specific materials

Yeah, I thought it was nice how the game gives no explanation whatsoever about this needlessly complex mechanism, also how most items do literally nothing and some combinations are actually counterproductive. When I first read a guide that actually spelled out what I was supposed to do I was astonished, there's a 0% chance you could ever figure that out by trial and error.

>> No.376574 [View]
File: 36 KB, 720x720, 1338670836404.gif [View same] [iqdb] [saucenao] [google]
376574

>>376479
>see this
>decide to try it out on RetroArch with that nifty version of Nestopia with the Sony palette and no sprite limit
>fails to even start
>try it out on regular Nestopia
>it works
>go back to RetroArch
>it works now

O-ok then.

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