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/vr/ - Retro Games

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>> No.4599417 [View]
File: 2.86 MB, 640x480, Resurrected Marine p2.webm [View same] [iqdb] [saucenao] [google]
4599417

>>4599209
You can't climb up things you used to. This bugs me.
BUT there's apparently a ladder powerup? So I suppose that's ok

As for the medpacks, I'm not sure how I feel about how the whole health thing works right now. It seems to me they made medpacks more involved to use, but then also gave you extreme health regen.

I know you aren't supposed to be sonic, I was just sad about it

With the unable to run thing, I'm talking about situations where I run for a little bit, then stop, then can't run again or something like that.

The scope right now is either always on (kind of a distraction and blocking the view) or only on when you hold the zoom key, which means firing zooms it in, making it useless except as binoculars.
Before it toggled on and off, now it's hold on.

It used to be that the weapon would kick more if you were in an "unready" state (ie, running around or aiming wildly or something)
It would kick less if you were standing still, much less if crouching or using level geometry to brace the weapon.
Now it kicks wayy too much unless you have it braced, and it's much more difficult to stroll down the hall and blast people. And long range is even worse, since the weapon kick at long ranges basically means you're aiming 30 feet above them

The rocket launcher ironsight sprite is less cool

You used to make a noise when you picked up a mag or something, now you don't

Now there's an explosion sound when you fire the rocket launcher as well as when the rocket hits. Bit less fun to listen to. This is autistic, but it's still my opinion

>> No.4599131 [View]
File: 2.86 MB, 640x480, Resurrected Marine p2.webm [View same] [iqdb] [saucenao] [google]
4599131

>>4599114
>continued
-they removed contextual sound effects in certain situations, making the game worse
-they changed the sound effects of the rocket launcher and Brontornis, making them worse imo

Oh, and I almost forgot
-getting set on fire by a fireball basically ruins your life. Yes I know, that's how it should be, because fire is really dangerous, but you should be able to stop drop and roll to put out the flames or something, it's really difficult to put the flames out. Maybe this is just something I need to get used to, and accept that fireball throwing demons really should be way more dangerous than they were shown in the earlier versions. But still it really sucks when I go into a corner to put out the flames and I'm crouching and shaking and the flames continue to lower my health, for like 15 or 20 seconds until I finally just die. I feel like by that point someone could put their own flames out. Unless it's fucking napalm, I suppose. It may be something I just need to adjust to. Or I just need to play maps with less imps, or with imps more easily dealt with. Or I just need to accept that realistically, fighting fireball throwing demons fucking blows, so don't fucking get hit by them.
But also realistically, if I knew I was going to war against these types, I would probably find and arm myself with a way to douse flames on myself.

These webms aren't related to the convo, by the way.

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