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>> No.10583756 [View]
File: 298 KB, 447x553, paulsteedbook.png [View same] [iqdb] [saucenao] [google]
10583756

>>10583718
Modeling isn't too bad, and I HIGHLY recommend the late Paul Steed's book on the subject:
http://repo.darmajaya.ac.id/4961/1/Modeling%20a%20Character%20in%203DS%20Max.pdf
There's a 2nd edition PDF somewhere I think, but I'm not sure there's a huge difference. It's also still highly applicable to Blender despite the title.

Texturing is a whole different matter however. Ideally you'd have to just git gud at painting and then paint onto the model - shading included. Alternatively, you could paint on bump maps (or procedurally generate them) and use them to bake directional lighting, ambient occlusion, and edge highlights onto the texture - at which point you just have to fill in general colors.

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