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/vr/ - Retro Games

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>> No.644109 [View]
File: 598 KB, 1280x448, nanoadvancements.png [View same] [iqdb] [saucenao] [google]
644109

>>642214
>The PS1 does not support texture filtering
It could filter framebuffers, which is not something you throw away.

>anti-aliasing
Which are the N64 games that actually use antialiasing? 1st party games sure didn't.

And, by the way: >>643973
No one is denying that N64 crushes the PS1 in tech department, but please stop spreading lies like "PS1 games look bad in upscaling". Because they don't. It makes you sound like a fanboy.

>> No.474821 [View]
File: 598 KB, 1280x448, nanomachines.png [View same] [iqdb] [saucenao] [google]
474821

>>474749
MGS ran at 320x224 so it had two relatively small framebuffers, but they went ahead and FILLED the entire VRAM with textures. You should look at VRAM snapshot, it's embarrassing just numbering the textures it reads every loading.

That, and fill-rate, son.

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