[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5977693 [View]
File: 2.20 MB, 4032x3024, IMG_4057.jpg [View same] [iqdb] [saucenao] [google]
5977693

check out the specs on this thing, in 1987.

Graphics
Color palette: 65,536[1] (16-bit RGB high color depth)[5]
Maximum colors on screen: 65,536 (in 512×512 resolution)
Screen resolutions (all out of 65,536 color palette)[4][5]
256×240 pixels @ 16 to 65,536 colors
256×256 pixels @ 16 to 65,536 colors
512×240 pixels @ 16 to 65,536 colors
512×256 pixels @ 16 to 65,536 colors
512×512 pixels @ 16 to 65,536 colors
640×480 pixels @ 16 to 64 colors
768×512 pixels @ 16 to 64 colors
1024×1024 pixels @ 16 to 64 colors
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers,[4] sprite flipping[5]
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plane[5][6]
Bitmap planes[1][5]
1 layer: 512×512 resolution @ 65,536 colors on screen, or 1024×1024 resolution @ 64 colors on screen (out of 65,536 color palette)
2 layers: 512×512 resolution @ 256 colors on screen per layer (512 colors combined) (out of 65,536 color palette)
4 layers: 512×512 resolution @ 16 colors on screen per layer (64 colors combined) (out of 65,536 color palette)
BG tilemap planes[5][6]
BG plane resolutions: 256×256 (2 layers) or 512×512 (1 layer)
BG chip/tile size: 8×8 or 16×16
Colors per BG layer: 256 (out of 65,536 color palette)
BG colors on screen: 256 (1 layer) or 512 (2 layers), out of 65,536 color palette
BG tiles on screen: 512 (16×16 tiles in 256×256 layers) to 4096 (8×8 tiles in 512×512 layer)
Sprite plane[1][5][6]
Sprite count: 128 sprites on screen, 32 sprites per scanline, 256 sprite patterns in VRAM (can be multiplied up to 512 sprites on screen with scanline raster interrupt method[7])
Sprite size: 16×16
Colors per sprite: 16 colors per palette, selectable from 16 palettes (out of 65,536 color palette)
Sprite colors on screen: 256 (out of 65,536 color palette)
Sprite tile size: 8×8 or 16×16
Sprite tile count: 128 (16×16) to 512 (8×8) on screen, 256 (16×16) to 1024 (8×8) in VRAM

Navigation
View posts[+24][+48][+96]