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>> No.3384974 [View]
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3384974

>>3384943
You seem to take it personally, but really, it's not hard to learn how to handle hitscanners.

The first thing you do when you hear them is to make sure they can't see you, then you try to determine where they are, then shoot them before anything else, they are fragile unlike most other enemies so this is typically reasonable.

If you're taking hits from afar get somewhere out of sight, then determine where they're shooting from. Think of it like a brittle Arch-Vile, almost.

Also, hitscans, like melee attacks, don't check for species or anything, ANY hit will draw aggression, chaingunners and shotgunners are fantastic for turning any room into a clusterfuck if you trick them properly, domino effects are not seldom seen.

Really, people think to separate Doom from newer shooters too much and insist that taking cover isn't what Doom is about (because many modern games have focused too much on cover), but that's wrong, taking cover is tremendously useful in Doom, always has been, even though you can largely eschew taking cover for most of the standard game (something which can, and will work just fine), there are lots of times where taking cover from enemy fire, even for just a second, can be of radical help.

Someone should really make a Pro Doom Monster Strats kind of video for fighting hitscanners.

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