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/vr/ - Retro Games

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>> No.2448664 [View]
File: 2.42 MB, 1893x2582, Boss room.png [View same] [iqdb] [saucenao] [google]
2448664

>>2448614
This is the final boss room, where you fight a cyberdemon. At first when you enter the room it just looks like a giant gate (top image), but then you find that the walls either side of the gate are falsewalls and lead into a central camber (of if you have the map you already know whats in there) (this is the middle image)
as soon as you enter the chamber, the floor drops. (bottom image) The whole sector is a lift triggered to lower wait raise every time a linedef is crossed. this means when the lift is raised (and you think you can walk over and grab the BFG) as soon as you move the floor drops back down . you can stand by one of the "legs" and jump on when the floor is raised (and there are other ways out from the bottom) but it gives and interesting dynamic to the boss fight, having to work with the crazy lift and the cyberdemon and using the "legs" of the arachnid architechtural thing as cover.

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