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>> No.5165116 [View]
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5165116

>>5165114
Sources:
Intro
Mega Drive sound engines:
http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List

Designing graphics with a computer
The hexadecimal era
Hiroshi Ono :
http://videogamesdensetsu.tumblr.com/post/151291912650/hiroshi-ono-%E5%B0%8F%E9%87%8E%E6%B5%A9-aka-mr-dotman-mr%E3%83%89%E3%83%83%E3%83%88%E3%83%9E%E3%83%B3-part
Michitaka Tsuruta :
The untold History of Japanese game developers Vol.2 p146, 223
http://www.nesblog.com/tsuruta-michitaka-interview/
Ryuichi Nishizawa :
https://twitter.com/WonderBoyWild/status/797335106092298240
https://twitter.com/WonderBoyWild/status/797348042164711424
Pac-Man :
https://web.archive.org/web/20170328095401/http://hrnabi.com/2015/12/29/9621/
https://twitter.com/sahoobb/status/696977496873381888
Toshiyuki Nakai :
http://shmuplations.com/snkorigins/

Direct interaction between the graphic designer and the computer
Hudson Soft:
https://twitter.com/snapwith/status/887587978083672064
http://www.highriskrevolution.com/gamelife/index.php?e=190
Seiryū Densetsu Monbit :
http://www.chrismcovell.com/secret/PCE_1989Q4.html#pcedev
The Preview function
preview function - Square:
https://twitter.com/Skazuko/status/871660804021661697
preview function - Akiman:
https://twitter.com/akiman7/status/904275001531969536
preview function - Thunder force IV:
https://twitter.com/UMMO_CHAN/status/889293714362781696
https://twitter.com/UMMO_CHAN/status/1043699686861762560
preview function - Sonic 1
https://twitter.com/Mazin__/status/331967458992877568
Thunder Force IV and X68000:
https://twitter.com/TFIV_25th_Anniv/status/1058510513976467457
bleeding sprites:
https://twitter.com/MOG4791/status/886921323095629824
Bleeding on Mega Drive:
https://twitter.com/Mazin__/status/332065800955510785
https://twitter.com/UMMO_CHAN/status/1043698793139433473
Dot-e / ドット絵
https://twitter.com/Area51_zek/status/1017725988786995201
Half pixel / 半ドット, 0.5 ドット

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