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>> No.8173976 [View]
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8173976

>>8172524
This has nothing to do with his statement.
>>8171539
There is no room for slight angular correction, having a forced angled resistance toward one of the gate points creates an inherent inaccuracy. This was one of the faults I noticed in particular while playing Mario Sunshine.
>>8171929
>you know any of that shit you just said might make some sense
You're insane.
>were it not for the fact that the GC controller registers max analog input
This is software dependent. Disassembling the controller for straight access to the stick module can show you the true limit of the sticks range.
>having a gate of any sort doesnt impede your range and granularity of control
This is once again handled in software, every game is different and adding rigidity to fine degree movement is literally impeding your range and granularity. That's by design, own it. Denial is a slimy and disgusting move when it's literally a fucking octagon.
>easily lock into 8 separate directions of motion
This isn't difficult and not necessarily desired, analog movement encourages developers to create things in a more analog space. You want full range.

So far nobody has been able to prove the cube stick as a superior design. It's just fanboyism pretending it's implicit while making shit up to fill the air.

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