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/vr/ - Retro Games

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>> No.8936279 [View]
File: 245 KB, 1601x904, Signals 3.png [View same] [iqdb] [saucenao] [google]
8936279

>>8936073
Want advice and guidance on how to go about it? It's been years since I played but I'm bored and down for giving it.

>> No.5056668 [View]
File: 245 KB, 1601x904, Signals 3.png [View same] [iqdb] [saucenao] [google]
5056668

>>5056459
>>5056465
Well it's good stuff, I can always appreciate good TTDX eyecandy.

>> No.4733778 [View]
File: 245 KB, 1601x904, Signals 3.png [View same] [iqdb] [saucenao] [google]
4733778

>>4733535
Got any advice on signaling? I typically play with a friend using a British station tileset but this was my limit. I'm still not really sure what signals to use and when.

>> No.3188362 [View]
File: 245 KB, 1601x904, Signals 3.png [View same] [iqdb] [saucenao] [google]
3188362

>>3188114
Good to know for the start of the next map we run. I've been playing daily with friends / anyone who wants to for around 5 hours per session. I'd be bored to if not for playing with people.

This is literally the most complex signal work I've ever delved into, I usually just have my trains flow through a loop with a big station at the end identical to this:
http://web.archive.org/web/20121105034811/http://www.tycoongames.net/strategyguide.issue4.html
Didn't even know waypoints for anything but ships were a thing before today and have never used the 'via' command for anything.

Am enjoying falling down the signaling rabbit hole though desu, always fun to play with people you like.

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