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/vr/ - Retro Games

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>> No.8044968 [View]
File: 46 KB, 799x207, darius.jpg [View same] [iqdb] [saucenao] [google]
8044968

okay I'm not normally one to gripe about the classics, but can anyone explain to me what I'm missing about the original Darius? and to a lesser extent Darius 2. they feel wildly imbalanced. you have this big large space to move around in which is good, but you're slow as fuck, your shots are literal peas and don't power up fast enough, the enemy fire is way faster than you and there's a lot of it, some of the turrets are almost impossible to destroy but you have to get super close to them to bypass them, and so on. I'm sure I could get better with practice, but it just feels poorly executed even though I like the whole concept. I feel like I'm missing something but I don't think I am. I like Darius G and find it much more balanced, but I notice a lot of Taito games really like to ramp up the difficulty very quickly. Metal Black is another example where level 2 is nearly impossible compared to level 1. any Dariusfags wanna weigh in?

>> No.7133438 [View]
File: 46 KB, 799x207, 799px-darius_arcade_screenshot.jpg [View same] [iqdb] [saucenao] [google]
7133438

>>7131831
New Zealand Story and Darius.

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