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>> No.8429851 [View]
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8429851

friends
how do you manage your i/pwad files when using multiple ports?
I've been a g/zdoom fag for years and with those I could set up different folders for each type within the config files, which sits nicely with my fairly moderate autism
now I've been dabbling with other source ports (prboom and forks mostly) and I've been in disarray because of this almost non-issue
care to share some ideas?

>> No.8405394 [View]
File: 31 KB, 252x235, revenant balls.png [View same] [iqdb] [saucenao] [google]
8405394

>>8395907
>just noticed that I've been archiving the news for five years now

What the fuck

>> No.7146920 [View]
File: 31 KB, 252x235, 1411941059708.png [View same] [iqdb] [saucenao] [google]
7146920

>> No.6499035 [View]
File: 31 KB, 252x235, 1498696979830.png [View same] [iqdb] [saucenao] [google]
6499035

>>6499001
Thanks mate

>> No.6147637 [View]
File: 31 KB, 252x235, 1577421583708.png [View same] [iqdb] [saucenao] [google]
6147637

is there any advantage to not use free aim with smooth doom? i feel like free aim makes the game more challenging because you have to aim along the vertical axis as well, but you also get to look down and easily snipe enemies.

>> No.5636082 [View]
File: 31 KB, 252x235, 1420650299229.png [View same] [iqdb] [saucenao] [google]
5636082

what is /vr/'s opinion on sigil? i dont post on this board ever but doom is my favourite game and the sigil wad is probably my favourite map pack ever. ultra-violence felt like it was perfectly balanced and never unfair nor too easy

>> No.5046938 [View]
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5046938

>> No.4706828 [View]
File: 31 KB, 252x235, 1411941059708.png [View same] [iqdb] [saucenao] [google]
4706828

>>4706826

>> No.4464829 [View]
File: 31 KB, 252x235, 1500246376793.png [View same] [iqdb] [saucenao] [google]
4464829

>>4464565
That's sad to hear. It seemed like a cool idea too.

>> No.4284671 [View]
File: 31 KB, 252x235, 1411941059708.png [View same] [iqdb] [saucenao] [google]
4284671

>Doom 2 in name only
>The Crusher
>think I'm finally out
>archvile maze with cacodemons strewn about
>automap doesn't work
>find the orange key
>ceiling starts coming down
>exit the maze
>a bunch of revenants waiting for me at the exit with little room to dodge

>> No.4182538 [View]
File: 31 KB, 252x235, revenant balls.png [View same] [iqdb] [saucenao] [google]
4182538

>>4182529
>I'd normally say "Then why did he release it?" but at this point I think anything released by a Big Name™ would get some downloads.

Even if it wasn't released by a big name, I'd say in the short term at least it's interesting look into what the relatively new ZScript can do seeing how barebones the documentation is for it, and what we can learn from them.

>> No.4179636 [View]
File: 31 KB, 252x235, 1411941059708.png [View same] [iqdb] [saucenao] [google]
4179636

>>4179629
I can't pick just one.

>> No.4137128 [View]
File: 31 KB, 252x235, 1411941059708.png [View same] [iqdb] [saucenao] [google]
4137128

>>4137115
>it's a wad where whether or not nukage/blood/mud damages you is inconsistent

>> No.4078134 [View]
File: 31 KB, 252x235, 1490715344840.png [View same] [iqdb] [saucenao] [google]
4078134

>>4078130
>that fucking map
>that map right after
last two maps were the worst part of AA for me

>> No.3725082 [View]
File: 31 KB, 252x235, revenant balls.png [View same] [iqdb] [saucenao] [google]
3725082

>>3725078
A bit disappointing to hear, but oh well.

>> No.3603452 [View]
File: 31 KB, 252x235, revenant balls.png [View same] [iqdb] [saucenao] [google]
3603452

>That one GZDoom that might be cool to play with others through Zandronum if it wasn't behind in features

What's their name, /doom/?

>> No.3561802 [View]
File: 31 KB, 252x235, revenant balls.png [View same] [iqdb] [saucenao] [google]
3561802

>>3561789
Making Doom maps is like writing.

>> No.3520734 [View]
File: 31 KB, 252x235, ranger receiving shawn's seamen.png [View same] [iqdb] [saucenao] [google]
3520734

>>3519681

>> No.3495645 [View]
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google]
3495645

>>3495643
*.PSD

Alright time to jump into a pit of Revenants

>> No.3480143 [View]
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google]
3480143

How does /doom/ handle a new megawad they haven't gone through yet? Do you complete the whole lot in one go or do it over the span of a few days/nights? Because I'm trying to go through some and I just get burned out fairly easily, which is funny since there are other games I can play for longer periods.

Do you also go out of your way to look up on how to get to the secret maps?

>> No.3355517 [View]
File: 31 KB, 252x235, 1455194649637.png [View same] [iqdb] [saucenao] [google]
3355517

>>3355510
Yup, that's a pretty bad thing to happen.

>> No.3325610 [View]
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google]
3325610

>>3325609
Whoops Was meant for >>3325464

>> No.3311123 [View]
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google]
3311123

>>3311095
Alright, so there's a whole bunch of ugly as fuck sprites, Q3 Doomguy sounds, the statusbar face somehow looks even more retarded, there's a bloated arsenal of weapons with right-click reloading, a bloated amount of inventory items, and for some reason 7 of 11 Australian servers found on Doomseeker use it.

It's not a very remarkable gameplay mod. So, what is its appeal in the Z& community?

>> No.3252023 [View]
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google]
3252023

>>3251987
>*Golden Souls

Fuck

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