[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9534754 [View]
File: 161 KB, 566x836, FFVI phantom train suplex.jpg [View same] [iqdb] [saucenao] [google]
9534754

>>9524092
Best post on this site right now, incredibly based.

>> No.8692643 [View]
File: 161 KB, 566x836, OH-N--.jpg [View same] [iqdb] [saucenao] [google]
8692643

>>8692627
Yeah, CT's story is very simple and focused and it works really well for the shonen-ish overall tone, but FFVI felt like a big-scope serious fantasy story some times; it's definitely the series at its peak on that regard

>> No.7279763 [View]
File: 161 KB, 566x836, 00a.jpg [View same] [iqdb] [saucenao] [google]
7279763

>>7279754

>> No.5472790 [View]
File: 161 KB, 566x836, jesus-christ.jpg [View same] [iqdb] [saucenao] [google]
5472790

>>5470147

>> No.4059413 [View]
File: 158 KB, 566x836, blitz.jpg [View same] [iqdb] [saucenao] [google]
4059413

>>4058530
I do and don't at the same time. I enjoy the optimization and experimentation sides of it more now, but I miss being able to just play the game using whichever character I felt like without obsessing about maxing stats and getting every last item and secret

>> No.2111390 [View]
File: 158 KB, 566x836, Bkw42oJCcAAcDjl.jpg [View same] [iqdb] [saucenao] [google]
2111390

>>2111367
Oh, no doubt, especially if you're the type who likes customization.
That said, 4 is so limited in that end, it sometimes feels like it's practically a Dragon Quest game with ATB. Regarding that though, there is some degree of customization through equipment, but not anywhere near a job system.

That being said I think that it handled jobs far better than FF3fc did. Especially regarding boss fights, which hold some of FF's better ones. Most other FFgames after, even 5, which I love, has most (but not all) bosses basically just have a big chunk of HP and higher than normal damage dealing and... that's pretty much it. The idea is that you're able to take them out with any party setup, but when you make it that way, there's only so much you can do for the sake of fairness and the fact that you don't have all skills/magics by changing a class as you have to learn them. In FF4, you'll always have a preset party, so bosses take advantage of your current capabilities and weaknesses. On top of that, even more limited characters had unique utilities. Some cases being child-Rydia's Ice Rod, Cid's Gaia Hammer, and Big Ed's ailment-inducing harps and Salve ability.
Even though I don't like it that much, I will admit that FF6 also does this decently, though not nearly as well as FF4 and in some cases, it feels just like a tutorial affair, such as Celes' Runic fighting that tank-thing with Locke and Cyan's bushido. Past that, most of the instances boil down to just using magic or not hitting at x-turn or you'll get countered. On top of that, 6's systems were imbalanced as fuck, even outside the SNES version. Compare that to some of the stuff in 4, even the non-DS version. The Scarmiglione fight still remains as one of my series favorites due to making your pimpass deathbringer sword and darkness skill into a useless stick and HP-waster respectively. Even then though, Cecil could still be useful by healing others and throwing hi-potions at scar.

Navigation
View posts[+24][+48][+96]