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>> No.5886809 [View]
File: 2.92 MB, 962x400, heat.webm [View same] [iqdb] [saucenao] [google]
5886809

>>5886782
Well, maybe you could pitch it to Matt? He does listen to input on things occasionally.
I imagine that maybe some weapons should be more affected by it than others, like handguns would probably have their sight picture shake the most during running.

>At least the reload can be pretty fast here by giving up on the mag, which is cool. Too many games think 10 seconds reloads are totally realistic for a trained soldier..
Oh yeah, I like that too. It peeves me that some games will do that, because it's just needlessly slow, I get it with some guns, but most infantry combat rifles since the 50s really are pretty straight forward and brief to load.

It's why I aim to make my own animations expedient. Heat is an inspiration, Val Kilmer absolutely *nails* the reloads on the CAR15.

>>5886559
That was backported from Heretic, which does have that behavior. I figure Graf just thinks it feels better for gameplay, and I can't say this is one of the points I disagree with him on, particularly given that Doom did that behavior as a shortcut to save on memory, under the premise that the original episodes don't really do very much with verticality anyway, and that looking at certain mapsets (even Final Doom), there's far more of that.

You can go into the menu for Compatibility Options and toggle on the original behavior as you please, along with a couple of other original behaviors.

>> No.5270264 [View]
File: 2.92 MB, 962x400, heat.webm [View same] [iqdb] [saucenao] [google]
5270264

I like reloading.

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