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/vr/ - Retro Games

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>> No.3237038 [View]
File: 7 KB, 513x143, ricochet.png [View same] [iqdb] [saucenao] [google]
3237038

Is rearranging the target pointer on Bounce state, then rearranging it back again and exploding the projectile in a tiny radius on Death state, the only way to get a ricocheting projectile to hurt its owner while keeping shooter ownership intact?

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