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/vr/ - Retro Games

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>> No.4986757 [View]
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4986757

>>4986339
>I was thinking about Godzilla while browsing here and I guessed I typed that by mistake
Happens to us all.

>feels like a mod
In a way, it was.
Ever since the original Doom released, a company called Wizardworks sold compilation discs of basically usermade .wads grabbed off the internet. They did this with basically no quality control at all, and with nobody's permission (and given how more than a few of the .wads contained rips from copyrighted materials, it was all kinds of shady and illegal).

iD resented this, it looked bad, and cut into their sales, so that's when they started to look into publishing more content for Doom, to show those crooks how it was done, and also to give players something much better to chew on. They also wanted it to be more challenging than the original Doom and Doom 2, since there had been complaints for a while that the game is a little easy (this was why Episode 4 was made to be much tougher).
They looked around, and saw these guys called Team TNT, who were making their own megawad, a full 32 level replacement for Doom 2, and it was almost finished. iD Software hit them up with an offer to publish TNT commercially, if they also provided another 32 level megawad to go with it. The other megawad would be Plutonia, made by Milo Casali, and Dario Casali (who would go on to make maps for Valve), and with the intention to be extra hard.

Together, TNT and Plutonia was published commercially as Final Doom.
Personally, I think it's pretty good, TNT is really cool, if a little bit rough around one of the edges, and Plutonia as well, while giving people something extra tough to chew on.

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