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/vr/ - Retro Games

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>> No.5858731 [View]
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5858731

>>5858698
The keys have no relevance to the doors that they open. For example the crystal key will open a stone door. The twig key will open a metal gate. The spider key opens a cliff face door. There's no mention of spiders UNTIL you're already inside. So just use every key on every door. By the way you can only equip one item at once, be it a key or weapon or special item, and it takes about 15/20 seconds just to open up the pause menu, swap the item, and unpause the game.

Some items are essential to the game and you won't be able to continue later without them, effectively giving you a game over. However some kill you, so good luck trying to work out which is which because the game never fucking tells you. Before the final boss of the game you are told you need to take a black egg to throw at the boss to kill it. If you take this black egg it blows up and takes away half of your health! I didn't do that because I was using a guide but come the fuck on!!!

Dying means losing AT LEAST a good half hour of gameplay. If you die at the boss at the end of a dungeon, you have to go aaallll the way back to the start of the dungeon. So to even learn the boss patterns you have to complete the dungeon multiple times. And these aren't zelda dungeons, these are broken dungeons. Often there are inaccessible areas and items. There are 14 obtainable health upgrades in the game, however one is behind a wall that the devs forgot to program a way to get to! Meaning you can't fill your health bar to max skulls ever!

The schtick with all of the dungeons is teleportation, kind of like that pokemon gym where you have to use the teleporters to find the gym leader. But in this game, some will let you progress and some will take you back to the start of the dungeon. Some will even throw you half hour across the fucking map if you're unlucky. (Cont below)

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